Final Images
Thursday, 9 August 2012
DSDN 112: Project One
Research
So I've decided to stick to my maze idea for my project. I have researched types of mazes and what material to go with for the base of it. Cardboard was my first main idea to work with, but I figured it might be a bit thin and light. I will have to experiment more with different types of cardboard, but another alternative that I had thought of was wood. Balsa might be a bit too weak as well, but really easy to work with. The best chance I have is to use that hard thin wood kind of like MDF, which would most probably look the most presentable.
Images retrieved from:
http://www.binkybunny.com/Portals/0/Shop/Maze%20Grid.gif
http://www.tackyliving.com/graphics/travel/MarbleLabrynth.jpg
So I've decided to stick to my maze idea for my project. I have researched types of mazes and what material to go with for the base of it. Cardboard was my first main idea to work with, but I figured it might be a bit thin and light. I will have to experiment more with different types of cardboard, but another alternative that I had thought of was wood. Balsa might be a bit too weak as well, but really easy to work with. The best chance I have is to use that hard thin wood kind of like MDF, which would most probably look the most presentable.
Images retrieved from:
http://www.binkybunny.com/Portals/0/Shop/Maze%20Grid.gif
http://www.tackyliving.com/graphics/travel/MarbleLabrynth.jpg
Tuesday, 7 August 2012
DSDN 141: Lab 2
Photography: Failure
For this lab we had to experiment with a material and push it's properties until it basically fails as a material. I chose glass in this instance. I dropped a shot glass smashing into pieces, this shows that glass fails as a material if it is hit too hard, and it unusable afterwards.
DSDN 141: Project One
Development
I further developed my ideas with paper, because it seemed like an interesting material to investigate. I messed around with a phonebook at first, trying to saw it in half and cut it into pieces, but that was unsuccessful. So i decided to burn the pages to see what would happen and what it turned out like afterwards. It gave a really cool contrast and textured effect throughout the surface. I tried this again with normal white photocopy paper, within this experiment I noticed that it showed up more through the normal white paper, making it look cooler. Throughout the developments I also continued to look at wood, hammering down and squashing it which gave it a rough surface in the end.
I further developed my ideas with paper, because it seemed like an interesting material to investigate. I messed around with a phonebook at first, trying to saw it in half and cut it into pieces, but that was unsuccessful. So i decided to burn the pages to see what would happen and what it turned out like afterwards. It gave a really cool contrast and textured effect throughout the surface. I tried this again with normal white photocopy paper, within this experiment I noticed that it showed up more through the normal white paper, making it look cooler. Throughout the developments I also continued to look at wood, hammering down and squashing it which gave it a rough surface in the end.
DSDN 141: Lab 1
Draw
For the first lab of this paper, we had to look and investigate the properties of paper. We weren't allowed to make an object that was recognizable, so we pretty much had to screw up a bit of paper and draw it to our extent. This is what I came up with for the first lab.
For the first lab of this paper, we had to look and investigate the properties of paper. We weren't allowed to make an object that was recognizable, so we pretty much had to screw up a bit of paper and draw it to our extent. This is what I came up with for the first lab.
Sunday, 5 August 2012
DSDN 112: Project One
Proposal
Straight away I chose to do the sense "TOUCH" as I find it interesting to explore, plus I am able to incorporate other senses within my experiments at the same time. My plan is to build a maze that requires the user to run their finger through it, to get to the end. But there is a catch. The user is blindfolded, and the maze has several different types of materials inside. I have been experimenting with different types of materials already from my prototype model, and I have gotten feedback that the types of sandpaper are quite noticeable, which is a good thing since I am looking for a difference. The way I am building this is in order for the user to get to the end of the maze, they must follow a certain material, either soft sandpaper or wool etc. If they happen to stumble across another strange material like a rougher sandpaper or thumbtacks, then they definitely know they're going the wrong way. The further experiments I will conduct will involve what I can use to build the core of the maze. Also if there are more efficient than getting blindfolded, for example hiding the materials within the maze so it's noticeable to the naked eye.
Straight away I chose to do the sense "TOUCH" as I find it interesting to explore, plus I am able to incorporate other senses within my experiments at the same time. My plan is to build a maze that requires the user to run their finger through it, to get to the end. But there is a catch. The user is blindfolded, and the maze has several different types of materials inside. I have been experimenting with different types of materials already from my prototype model, and I have gotten feedback that the types of sandpaper are quite noticeable, which is a good thing since I am looking for a difference. The way I am building this is in order for the user to get to the end of the maze, they must follow a certain material, either soft sandpaper or wool etc. If they happen to stumble across another strange material like a rougher sandpaper or thumbtacks, then they definitely know they're going the wrong way. The further experiments I will conduct will involve what I can use to build the core of the maze. Also if there are more efficient than getting blindfolded, for example hiding the materials within the maze so it's noticeable to the naked eye.
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